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ݮƵ Engineering students and alumni are invited to participate in an exclusive virtual Office Hour with ݮƵ Engineering alumnus Stephen Semeniw (BASc 1989, electrical engineering), co-founder and vice-president of sales at Tego Cyber as well as management consultant at Quantus Capital Corporation, who will talk about “The Long and Winding Road Adventure.”

Friday, June 2, 2023 7:00 pm - 9:30 pm EDT (GMT -04:00)

Special Presentation: Rock This Town *SOLD OUT*

Rock This Town brings to life the exciting history of rock music concerts in KW from the 1960s and 1970s. An insider’s look into the gritty reality of building the local live music scene. This 70-minute documentary features interviews with music business pros plus performances by today’s musicians. Rock stars come and go but live music is here to stay!

Wednesday, July 19, 2023 12:00 pm - Thursday, July 27, 2023 7:00 pm EDT (GMT -04:00)

Systems Design Engineering Alumni Virtual Roundtables


Help shape the future of Systems Design Engineering!

All alumni of the Systems Design Engineering program (SYDE) are invited to join a virtual roundtable discussion on Wednesday July 19 or Thursday July 27 with the chair of the Department of Systems Design Engineering Dr. Lisa Aultman-Hall and select professors.

Wednesday, October 4, 2023 5:00 pm - 8:00 pm PDT (GMT -07:00)

ݮƵ Math and Engineering Alumni Pub and Games Night

ݮƵ Engineering and ݮƵ Math are delighted to host an alumni reception in Seattle in October. At this pub and games night, you will enjoy great food and cocktails as well as fun games (billiards, ping pong & shuffleboard) while you personally connect with University of ݮƵ alumni from Math and Engineering.

Cost is $15 per person. Each ticket includes two drinks, appetizers and games.

Monday, October 23, 2023 11:00 am - 12:30 pm EDT (GMT -04:00)

Building Equitable and Sustainable Game Development Education

With recent waves of layoffs, high-profile workplace harassment cases, and a notoriously short career length for gender minorities and people of colour, the transition of new workers into the game industry involves navigating a spate of barriers to equity and success that have been understudied in academic research. The First Three Years is an ongoing longitudinal study of graduates of game programs in Canada and the United States, following the journey of 207 students as they move into the game industry. In this workshop, our research team will summarise the primary challenges students have identified in their game programs. This summary includes equity and diversity issues inherent in common curricular practices such as the efficacy of capstone courses and internships, the inclusion of crunch-like practices in the classroom, the systematic failure to inform students of actual workplace conditions, and the mismatch between student preparation and industry hiring practices. Afterwards, participants will address whether/how these problems manifest in their own institutions, and what solutions might improve equity outcomes for students seeking careers in games.

This event is part of the “ADE for Game Communities: Enculturing Anti-Racism, Decolonization, Equity, Diversity and Inclusion (ADE) in Games Research and Creation” series from the ADE Committee of the Games Institute, University of ݮƵ, and is supported in part by funding from the Social Sciences and Humanities Research Council.

Friday, October 27, 2023 1:00 pm - 2:00 pm EDT (GMT -04:00)

The Psychology of Fun and Frustration

An enduring appeal of interactive entertainment media such as video games is that they invite the user to co-create the on-screen experience. More than an invitation, these experiences demand near-constant attention from players—and do so on myriad dimensions, including cognitive (problem-solving), emotional (affective reactions), apparatus (control or interface intuitiveness), exertional (physical activity) and social (attending to social agents). Individually and combined, these sources of demand are mediators for understanding the relationship between formal features of interactive media and intended (or unintended) outcomes of usage.

This presentation will present and review an interactivity-as-demand model based on prior and ongoing research into video games and virtual reality technologies, with specific implications for game design and player psychology.

Speaker Bio: Nick Bowman (PhD, Michigan State University) is an Associate Professor of Emerging Media at the S.I. Newhouse School of Public Communications at Syracuse University. His research focuses on the uses and effects of interactive and immersive media, with specific interests in social media, video games, and metaverse technologies. He has published more than

125 peer-reviewed manuscripts and co-authored more than 200 competitively selected conference presentations. He is the editor of Journal of Media Psychology and associate editor for Technology, Mind, and Behavior. Recently, he completed a term as the Fulbright Taiwan Wu Jing-Jyi Arts & Culture Fellow and the National Chengchi University in Taipei, where he was researching the cognitive, emotional, physical, and social demands of virtual reality experiences, including video gaming and digital advertising campaigns. He is a lifelong gamer, part-time mechanic, and an excited-yet-skeptical futurist.