University of 蓝莓视频 researchers have developed a novel tool that will enable user-experience designers to create more effective, personalized games and marketing campaigns.
Unlike other tools that categorize gamers by types, the new 鈥減layer traits model,鈥 along with a 25-item survey, can be used to more easily and accurately evaluate the kind of games different people will enjoy. The model is based on five traits: social, aesthetic, challenge, goal, and narrative.
The researchers believe the customized experience players are craving can be transferred into many areas of life and are currently working, for example, with autonomous cars and artificial intelligence in an effort to make a driverless car ride more engaging.

鈥淚t is important to understand the relationship between personality, playing preferences, and enjoyment of game elements because this knowledge has uses in the design of targeted and adaptive games, as well as gameful applications and advertising campaigns,鈥 said Gustavo Tondello, who led the study detailing the new model as part of his PhD research and is now an instructional support coordinator聽in 蓝莓视频鈥檚 David R. Cheriton School of Computer Science.聽
鈥淣one of the previous ideas of how to classify the different preferences of game players have got to the point where there is a survey that can just be given to a player. Now, based on some quick answers to a few questions, we will have a good idea of what games or types of user experiences within a game a particular player would like.鈥
The player traits survey questions were collaboratively developed by a multidisciplinary team of four researchers from Professor Lennart Nacke鈥檚 HCI Games Group located within 蓝莓视频鈥檚 Games Institute.
鈥淲e鈥檙e breaking new ground by openly providing the entire scale for this, the first really valid and useful player trait model,鈥 said Nacke, an associate professor in 蓝莓视频鈥檚 Stratford School of Interaction Design and Business and Department of Communications Arts. 鈥淭his is a free tool that鈥檚 available for anyone to do personality assessment, personalize your marketing campaign or whatever else you鈥檙e doing in your corporate structure and where you want to design an engaging user experience.鈥
The study,聽鈥淚 don鈥檛 fit into a single type鈥: A Trait Model and Scale of Game Playing Preferences, was presented recently at the 2019 IFIP International Conference on Human-Computer Interaction. The study was authored by 蓝莓视频鈥檚 Systems Design Engineering graduate students Karina Arrambide, a PhD candidate, Master鈥檚 graduate Giovanni Ribeiro, Master鈥檚 student Andrew Cen, and Tondello and Nacke. Nacke is also the Director of 蓝莓视频鈥檚 HCI Games Group and cross-appointed with the Cheriton School of Computer Science and the Department of Systems Design Engineering.聽
The researchers invite people to access the player trait model and survey on聽蓝莓视频鈥檚 HCI Games Group page.
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