Grant Recipients
Daniel Henstra, Political Science
Evalyna Bogdan, Political Science
Nadine Ibrahim,听Civil and Environmental Engineering
聽(Research Associate)
厂丑补颈别谤别别听颁辞迟迟补谤聽(Research Associate)
Sina Golchi聽(Research Associate)
(Project Timeline: May 2021 - April 2022)
Description
- Flooding is one of Canada鈥檚 costliest and most frequent disasters, however, traditional engineering approaches do not adequately address flooding problems. Engineering students lack sufficient training for understanding complex socio-environmental problems and have limited opportunities to gain skills in working collaboratively to address such problems.
- An experiential learning opportunity is proposed as a 3-hour Flood Resilience Challenge (FRC) role-playing game for students in a third-year engineering course (cross-listed, available to students from multiple disciplines) at the University of 蓝莓视频 (UW). To foster deep learning for students, the FRC game seeks to promote a better understanding of the complexity of flooding issues (i.e., governance, risk management) as well as enhance their interpersonal and communication skills. The LITE research project will investigate the effectiveness of the FRC game as an online teaching and learning tool in the context of a large classroom (100+ students), including multiple disciplines, and the University of 蓝莓视频 learning environment.
Research Question
- How effective is the online FRC game as a teaching and learning tool in a large versus small class and across multiple disciplines?
Research Objectives
- Investigate the effectiveness of the FRC in promoting experiential learning.
- Conduct a comparative analysis of the effectiveness of the online FRC game in a small classroom (20 students) and a large classroom (100+ students).
Findings
- The differences between the small and large classrooms and disciplines were found to be relatively minor. Brock students were initially more confident than UW students on several measures but then less confident post-game survey, likely because they realized the complexity of the flooding issues. UW engineering students made more comments about the FRM measures than Brock water management students (e.g., would be helpful to know the effectiveness of each type of FRM measure such as how far the protection extends etc.; frustration with some of their peers not having read up on the FRM measures).
- Many of the differences between the small and large classroom were related to logistics of incorporating and running the game which is discussed in the UW T&L May 2022 presentation.
- We conclude that the FRC game is successful in building capacity in flood risk governance by increasing understanding of flooding issues and stimulating discussion. The FRC game can be played in any course on complex socio-environmental problems because the learnings related to complexity, collaboration, conflict, and communication apply to a range of issues. For more details, see Appendix 1.
Dissemination and Impact
- Listed below are some testimonials from students and colleagues who played the FRC game and found it to be a beneficial addition to the course:聽聽
- Social learning 鈥 importance of iteration: 鈥淚 think it was beneficial to play three rounds of the game to get a feel for how everything worked鈥 鈥 Brock University, 2022聽
- Game provides insight into reality:聽鈥淕ame is realistic, forces you to think in a different perspective鈥濃- Brock University, 2022聽
- Diverse stakeholder representation: 鈥淎ppreciated having the Indigenous reserve in water management is really important, forces us to think about the broader population and the impacts that it will have on others鈥 - Brock University, 2022聽
- Awareness about climate change issues:聽鈥淭he game increased the level of motivation to learn more about this聽topic聽but it did not push me to study this topic but instead take time to make myself more aware about it in this context of the current day鈥 - UW Student, 2022聽
- Importance of equitable collaboration:聽鈥淰alue of coalitions and collaborators, the more you can unite and find a common ground and having a bigger voice can lead to being heard, build more equity in funding programs鈥澛- UW Student, 2022聽
- The FRC team聽delivered the following聽conference and teaching presentations.
- 鈥淭he Flood Resilience Challenge serious game as an online teaching and learning tool across multiple disciplines and class sizes.鈥 Teaching and Learning Conference, University of 蓝莓视频 (online), April 27-28, 2022.聽聽
- 鈥淔lood Resilience Challenge game: From serious games to real-world scenarios.鈥澛燭urkstra聽Talks Speaker Series, Faculty of Engineering, University of 蓝莓视频 (online), December 3, 2021.聽
- Special Session: Water and Cities: Get in the Game! International Symposium on Technology and Society (ISTAS21), University of 蓝莓视频, University of Guelph, and IEEE online. Oct. 27-31, 2021.聽聽
- Flood Resilience Challenge Serious Game, Regional Public Works Commissioners of Ontario, Climate Change Committee (online), November 2021.聽
- The FRC game was implemented for public servants from the Regional Public Works Commissioners of Ontario鈥檚 Climate Change Committee. Many participants noted the value of the game and the parallels it drew to some of the challenges that public officials聽have in balancing the interests of regional government and navigating broader flood risk management priorities.聽
- 2022 Bogdan, E. A. & Ibrahim, N. The Flood Resilience Challenge serious game as an online teaching and learning tool across multiple disciplines and class sizes. Congress of the Humanities and Social Sciences, CSA, online. May 12-20, 2022.聽
- 2021 Bogdan, E. A. & Murdock, H. 鈥淓nhancing flood risk governance and resilience with a serious role-playing game as an educational and engagement tool.鈥澛燜loodRisk聽2020 (postponed due to COVID), online. June 21-25. INTERNATIONAL CONFERENCE聽
- 2021聽Bogdan, E. A. 鈥淓nhancing flood risk governance and resilience with a serious role-playing game.鈥 Congress of the Humanities and Social Sciences, CSA, online. May 31-June 4.聽
- 2020聽Murdock, H. & Bogdan, E. A. 鈥淓ngagement and games: Serious gaming for climate adaptation.鈥 Adaptation 2020, Vancouver, BC. February 19-21.
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