Ruvimova, A. ., Kim, J. ., Fritz, T. ., Hancock, M. ., & Shepherd, D. C. (2020). 'Transport Me Away': Fostering Flow in Open Offices through Virtual Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1\textendash14. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3313831.3376724
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
MacArthur, C. ., Wong, C. ., & Hancock, M. . (2019). Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. Proc. ACM Hum.-Comput. Interact., 3, 29:1\textendash29:24. https://doi.org/10.1145/3359131
Alzayat, A. ., Hancock, M. ., & Nacenta, M. A. (2019). Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300673
Surale, H. B., Gupta, A. ., Hancock, M. ., & Vogel, D. . (2019). TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 13:1\textendash13:13. New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300243
Azmandian, M. ., Hancock, M. ., Benko, H. ., Ofek, E. ., & Wilson, A. D. (2016). Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Companion Extended Abstracts, 3\textendash3. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2889441
Bradley, A. J., Kirton, T. ., Hancock, M. ., & Carpendale, S. . (2016). Language DNA: Visualizing a language decomposition. Digital Humanities Quarterly, 10. Retrieved from http://www.digitalhumanities.org/dhq/vol/10/4/000259/000259.html
Harris, J. ., Hancock, M. ., & Scott, S. D. (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 350\textendash361. New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968113
Chang, Y.-L. B., Scott, S. D., & Hancock, M. . (2014). Supporting situation awareness in collaborative tabletop systems with automation. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 185\textendash194. ACM. https://doi.org/10.1145/2669485.2669496
Langer, R. ., Hancock, M. ., & Scott, S. D. (2014). Suspenseful design: Engaging emotionally with complex applications through compelling narratives. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.
Langer, R. ., West, A. ., Hancock, M. ., & Randall, N. . (2013). Applications as stories. Designing Gamification: Creating Gameful and Playful experiences—CHI 2013 Extended Abstracts. Presented at the.
- Previous page
- Currently on page 6 6
- Next page