Shen, C. ., Ryall, K. ., Forlines, C. ., Esenther, A. ., Vernier, F. ed\ eric D., Everitt, K. ., Wu, M. ., Wigdor, D. ., Morris, M. R., Hancock, M. ., & . (2009). Collaborative tabletop research and evaluation. Springer.
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Hancock, M. . (2004). Improving Menu Placement Strategies for Pen Input.
Tu, J. ., Grinberg, A. ., Hancock, M. ., & Nacke, L. . (2023). Multimedia Showdown: A Comparative Analysis of Audio, Video and Avatar-Based Communication. Computer-Human Interaction in Play (CHI PLAY) Companion ’23 (Work-in-Progress). Presented at the. Stratford, ON, Canada: ACM. https://doi.org/https://doi.org/10.1145/3573382.3616081 (Original work published 2023)
Passmore, C. J., Mandryk, R. L., Schoemann, S. ., Gardner, D. ., MacArthur, C. ., Hancock, M. ., Butt, M.-A. ., & Tanenbaum, J. . (2018). Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 695\textendash701. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271552
Soroush, M. ., Hancock, M. ., & Bohns, V. K. (2018). Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 489\textendash502. New York, NY, USA: ACM. https://doi.org/10.1145/3242671.3242698
Alzayat, A. ., Hancock, M. ., & Nacenta, M. . (2017). Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool. Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces, 42\textendash51. New York, NY, USA: ACM. https://doi.org/10.1145/3132272.3134114
Mehta, H. ., Bradley, A. ., Hancock, M. ., & Collins, C. . (2017). Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading. ACM Transactions on Computer-Human Interaction (ToCHI), 24, 35:1\textendash35:41. https://doi.org/10.1145/3131609 (Original work published 2025)
Azmandian, M. ., Hancock, M. ., Benko, H. ., Ofek, E. ., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 3647\textendash3650. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2890265
Azmandian, M. ., Hancock, M. ., Benko, H. ., Ofek, E. ., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 501\textendash504. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996883
Nacenta, M. ., Hancock, M. ., Gutwin, C. ., & Carpendale, S. . (2016). The effects of changing projection geometry on perception of 3D objects on and around tabletops. ACM Transactions on Computer-Human Interaction (ToCHI), 23, 11:1\textendash11:54. https://doi.org/10.1145/2845081
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