Ashley Rose Mehlenbacher and Brad Mehlenbacher talk "Trusting public figures during COVID-19" in À¶Ý®ÊÓÆµ Stories
À¶Ý®ÊÓÆµ Stories published a Q and A with GI membersÂ
À¶Ý®ÊÓÆµ Stories published a Q and A with GI membersÂ
Dr. Jennifer Roberts-Smith, GI faculty member and professor of Communication Arts, will be giving a talk for the School of Art and Design at the University of Illinois at Urbana-Champaign on October 29th, at 5:30p,m (CT).
First Person Scholar officially announced the instalment of a new Editor in Chief and two Co-managing Editors, steering the middle-state publication into exciting directions and carrying on with the great legacy established by their predecessors.
In her latest article published on Loading..., Lindsay Meaning analyzes the adaptation of the novel Kim (1901), by Rudyard Kipling, into a video game by the same name, . The article "" focuses on the ways the video game deals with the underlying imperial and colonial ideologies of the book.
New GI member research published in Frontiers in Computer Science shows that personalized gameful systems lead to higher task performance.
Dr. Lennart Nacke, Director of the , gave a keynote speech, "The Loot Box of Gameful User Experience", for the virtual conference, Germany's largest HCI conference with 785 participants globally.Â
Two Games Institute teams were selected to be finalists for the CHI Play 2020 Student Game Design Competition. Competing among 8 other teams, Tina Chan and will present Illuminate, and Joseph Tu and Ekaterina Durmanova will present Curioscape.
An article by CBC Kitchener-À¶Ý®ÊÓÆµ features a game by Brian Cullen, former Games Institute postdoctoral fellow (PDF), and his team at , a Kitchener-based game studio.
A new paper by Drs.
, Director of the Human-Computer Interaction (HCI) Games Group, was interviewed by CTV News to comment on how a pair from Guelph have built an online community through Twitch to connect with people during COVID.
Dr. Nacke's work involves researching and designing innovative gamification applications that push the boundaries of what we can do with games. In the interview, Nacke commented on the social power of games to bring people together.