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Play-By-Post Roleplaying: Ludic Structures, Creative Play, and Queer Identity

Shawn Dorey, alumnus of the Games Institute, and Sarah Stang, PhD candidate in the Communication and Culture joint program at York University and Ryerson University, will be presenting their co-authored research at the Queerness and Games Conference in Montreal, September 29-30, 2018. The two plan to explore the connections between play and queer identity development through play-by-post-roleplaying (PBPRP).

Monday, October 5, 2015

Quantum Cats is Creating Traction

After the IQC Open House at the University of À¶Ý®ÊÓÆµ on October 3rd, is receiving some incredible recognition. Launched by the Institute for Quantum Computing and The Games Institute, this Angry Birds-style game aims to help people better understand some of the core concepts of quantum science.

PhD Position: Multisensory integration

Department of Kinesiology (Neuroscience)

University of À¶Ý®ÊÓÆµ

À¶Ý®ÊÓÆµ, Ontario, Canada

One PhD position is available to Canadian resident students for a September, 2015 start to study multisensory integration (broadly defined) in the Multisensory Brain and Cognition Lab in the Department of Kinesiology (Neuroscience) at the University of À¶Ý®ÊÓÆµ under the supervision of Dr. Michael Barnett-Cowan.

Friday, February 6, 2015

Graffiti Artist Wanted at the GI!

Do you have experience with spray paint? Do you like to play/study/create games or games-related material? The Games Institute is looking for a volunteer to spruce up our new space in East Campus 1 with some graffiti art. Interested parties should contact GI’s Graphic Artist Becky Anderson for more details. We look forward to hearing from you! 

Mario Street Art

Essential facts about the Computer and Video Game Industry.

family play
“ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn d

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.