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We asked Dr. John Harris, valued聽GI alum from Computer Science and founder of the Playful Pixel, to tell us the story of his collaboration with the Ideas Clinic, a Software Engineering initiative that offers creative crash-courses for first-year students. Dr. Harris stepped in to support the clinic in designing and delivering a game experience. Read on to discover the results of this unique interdisciplinary collaboration and find out what 鈥淕ames as learning sandbox鈥 means.

An online platform built with the assistance of the The Games Institute at the University of 蓝莓视频 has been launched to assist healthcare and social service providers to recognize and respond safely to family violence.

New research by Rina R. Wehbe and collaborators from the Cheriton School of Computer Science and the Games Institute at University of 蓝莓视频 explores territoriality in playful applications. In the paper, Wehbe et al. investigates the relationship between digital and physical spaces as they apply players鈥 understanding of shared space, collaboration, and social behaviours.

Haptics are becoming a staple for high-end technologies (ex. iPhones, the Google Pixel, and Nintendo Switch), as they enhance user experiences by incorporating multisensory feedback, like touch-tones, movements, or vibrations. Despite this, developers currently lack a framework for understanding how to best incorporate and improve them.

Dr. Shana MacDonald, Communication Arts professor and SSHRC-funded intersectional feminist media researcher, gave a talk as part of the 鈥COVID-19: Ask our Experts鈥 lecture series, hosted by the University of 蓝莓视频. The focus of MacDonald鈥檚 talk revolved around social media during the pandemic: how are people using social media to combat loneliness? how is news traveling? and how can we make the internet a more positive place for people?

鈥淚 wasn鈥檛 really planning any game in particular,鈥 says Oliver Schneider, Assistant Professor in the Department of Management Sciences, 鈥淚 just knew I wanted to check out the Game Jam since I鈥檝e seen how important it is to the GI culture".

Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of 蓝莓视频鈥檚 Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.