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Games Institute (GI) and ݮƵ Institute for Nanotechnology (WIN) researchers have been working together on strategies to better educate the public about how the application of nanotechnology (the manipulation of materials on an atomic or molecular scale) impacts our daily lives. The first of these projects focuses on educating the public about how DNA-based nasal sprays can be used as intranasal vaccines during this crucial time.

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.


The Human-Computer Interaction labs at the Games Institute, and at the University of ݮƵ overall, emphasize collaboration between and within groups so any one student is uplifted by the entire network of HCI researchers.

In partnership with CRIT and the REDI Council, the Games Institute is hosting a Racial Equity Board Games Panel on October 21, 2020,tokick off the Racial Equity Board Games Showcase, which will take place inWinter 2021. .

Energizeis an educational tool for understanding how to plan and implement sustainable energy solutions.Itrepresents the potential that games have for teaching people complex ideas, like environmental realities, by demonstratingthe obstacles, considerations, and possibilities involved., English graduate student,collaborated with the ݮƵ Global Science Initiative (WGSI) via a Mitacs partnership and co-op termto turn their prototype and concept ofEnergizeinto a fully-realized game.

Energize is an educational tool for understanding how to plan and implement sustainable energy solutions.Itrepresents the potential that games have for teaching people complex ideas, like environmental realities, by demonstratingthe obstacles, considerations, and possibilities involved., English graduate student,collaborated with the ݮƵ Global Science Initiative (WGSI) via a Mitacs partnership and co-op termto turn their prototype and concept ofEnergizeinto a fully-realized game.

We asked Dr. John Harris, valuedGI alum from Computer Science and founder of the Playful Pixel, to tell us the story of his collaboration with the Ideas Clinic, a Software Engineering initiative that offers creative crash-courses for first-year students. Dr. Harris stepped in to support the clinic in designing and delivering a game experience. Read on to discover the results of this unique interdisciplinary collaboration and find out what “Games as learning sandbox” means.