BEGIN:VCALENDAR VERSION:2.0 PRODID:-//Drupal iCal API//EN X-WR-CALNAME:Events items teaser X-WR-TIMEZONE:America/Toronto BEGIN:VTIMEZONE TZID:America/Toronto X-LIC-LOCATION:America/Toronto BEGIN:DAYLIGHT TZNAME:EDT TZOFFSETFROM:-0500 TZOFFSETTO:-0400 DTSTART:20220313T070000 END:DAYLIGHT BEGIN:STANDARD TZNAME:EST TZOFFSETFROM:-0400 TZOFFSETTO:-0500 DTSTART:20211107T060000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:686035436a7ef DTSTART;TZID=America/Toronto:20220802T110000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20220802T120000 URL:/systems-design-engineering/events/effect-stress-ex posure-training-player-performance-league SUMMARY:The effect of stress exposure training on player performance in Lea gue\nof Legends games CLASS:PUBLIC DESCRIPTION:Summary \n\nPRESENTED BY: BADER SABTAN (PHD CANDIDATE) \n\nLea gue of Legends (LOL) is the most popular\, viewed game in Esports\,\npeaki ng at 4.1 million concurrent viewers and 664\,100\,000 hours\nwatched in 2 021. A constant problem in Esports is that players do not\nperform to thei r expected potential when under stress (also known as\nchoking). In the li terature\, training under stress is a well-known\nchoking intervention tha t has worked in other domains (e.g.\,\ntraditional sports and the military ).\n DTSTAMP:20250628T183235Z END:VEVENT END:VCALENDAR