
ݮƵ co-op student builds web game to improve children's vaccine experience
Online game, 䴡™, addressesfear of needlesin children
Online game, 䴡™, addressesfear of needlesin children
By Krista Henry Co-operative and Experiential EducationWhenUniversity ofݮƵ co-op studentԳٳDzԲ facedthechallengeof easing vaccine-related anxiety in children,heused his love for gaming to make a difference.
The fourth-yearComputing and Financial Managementstudent in theFaculty of Mathematics,isadriving force behind the interactive web game.Developed byand the University of Toronto,䴡™ (Comfort, Ask, Relax, Distract) is an evidence-based framework that teaches children how to prepare forvaccination.
“The game has twobig goals. One is to teachchildren(aged 6 to 12), through playing the game, how to help cope with getting a needle,” saysIlersich. “The otheris to beadistraction or calming tool for when they're feeling anxious.”
Most vaccinations aredeliveredthrough aneedle, which can causepain-related symptoms such as fear and fainting. By playing䴡™, which is accessible on most mobile devices, children can prepare for vaccination and experience less stress-related reactions.
“The game is a virtual deck of cards with different tips. As you progress through, there is cute little characters to help you along,” addsIlersich. “We also wove in mini games to be fun,distracting and calming. This keepschildrenmotivated to continuewithall the educationalelements.”
“Anthony has been very invested from thebeginning,” saysDr. Anna Taddio, professor at theLeslie DanFaculty of Pharmacy, University of Toronto and senior associate scientist atthe Hospital forSickChildren.“He was brought on in 2016 as a student representative to help inform the project. When I told him we needed some way to put this together for people to gravitate to it, he came up with acronym, 䴡™. He understands this program more than anyone else.”
Ilersichstarted with Immunize Canada in September 2020 as program development manager. Following hisfour-monthco-op term he worked part-time on the project until its launch in December 2021.
Asprogram development manager,hedirected the work of three developers and an artist who worked on the game’s design.Managing others was a learning curve for Ilersich, who spent his nights working on the technical aspects of the game.
“It is an intense project and I’m excited that it’s out in the world and ready to help people,” he adds.
For Immunize Canada this is the first evidence-based tool that uses a theoretical framework in education and gaming.“What is great about this game is that it’s not just about vaccination, it’s about needles,” saysLucie Marisa Bucci, senior manager at Immunize Canada.
“Children can use this when getting a blood test or any painful event or situation. Those letter categories (Comfort, Ask, Relax, Distract) are for relieving anxiety and fear which has broader uses. This is important in our approach to immunize for the prevention of diseases. This game has proof it helps, says Bucci.
According to Bucci,Ilersichbrought his technical agility and passion for gaming into this project.“What drew us to Anthonyishis critical thinking skills, which areoff the charts. He was able to capture the essence of what the toolis forand converteditinto something engaging. That is not easy to do.”Ilersichwas astandoutforBuccibecausehe ispurpose driven. Hemakes informeddecisionsat a very high levelwhile navigating through theoretical frameworks.
In Winter 2022,Ilersichreturns togaming in his next co-op term asagame programmer at Vancouver-based, Eden Industries.
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The University of ݮƵ acknowledges that much of our work takes place on the traditional territory of the Neutral, Anishinaabeg, and Haudenosaunee peoples. Our main campus is situated on the Haldimand Tract, the land granted to the Six Nations that includes six miles on each side of the Grand River. Our active work toward reconciliation takes place across our campuses through research, learning, teaching, and community building, and is co-ordinated within the Office of Indigenous Relations.