Open house /games-institute/ en Games Institute Open House /games-institute/events/games-institute-open-house <span class="field field--name-title field--type-string field--label-hidden">Games Institute Open House</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/games-institute/users/evossen" typeof="schema:Person" property="schema:name" datatype="" xml:lang="">Emma Vossen</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 09/19/2022 - 14:30</span> <section class="uw-section-spacing--default uw-section-separator--none uw-column-separator--none layout layout--uw-1-col uw-contained-width"><div class="layout__region layout__region--first"> <div class="block block-layout-builder block-inline-blockuw-cbl-copy-text"> <div class="uw-copy-text"> <div class="uw-copy-text__wrapper "> <p> <span> Come and discover the interactive and immersive technologies research conducted in the Games Institute's collaborative interdisciplinary environment!</span> </p><p> Anyone interested in the research happening at the Games Institute (GI) is more than welcome to come and explore our space during the Open House. We especially encourage anyone considering or currently pursuing graduate school or a Postdoctoral Fellowship at the University of À¶Ý®ÊÓÆµ to come and learn about the work conducted at the GI over the past ten years. </p><p> The GI is a 9000-square-foot interdisciplinary research center with multiple interdisciplinary lab spaces, a maker space with two 3D printers, a 30-person presentation space, and a large collaboration area. All these areas will be open during the open house and filled with the GI's Faculty and graduate members and their projects. The GI is led by Executive Director Dr. Neil Randall (Faculty of Arts) and Associate Director Mark Hancock (Engineering) and has members from every faculty and most departments on campus. </p><p> The open house will highlight a considerable array of research projects, including but not limited to: </p> </div> </div> </div> </div> </section><section class="uw-section-spacing--default uw-section-separator--none uw-column-separator--none layout layout--uw-2-col even-split uw-contained-width"><div class="layout__region layout__region--first"> <div class="block block-layout-builder block-inline-blockuw-cbl-copy-text"> <div class="uw-copy-text"> <div class="uw-copy-text__wrapper "> <ul><li> Multiple Virtual Reality Experiences (with demos!) </li><li> Restorative justice and technology </li><li> Games and interactive technologies for health </li><li> Feminist archiving and social media activism </li><li> Human Computer Interaction research </li><li> Table-top role playings games </li><li> Artificial Intelligence </li><li> Game Studies close readings and analysis </li></ul></div> </div> </div> </div> <div class="layout__region layout__region--second"> <div class="block block-layout-builder block-inline-blockuw-cbl-copy-text"> <div class="uw-copy-text"> <div class="uw-copy-text__wrapper "> <ul><li> Games for Change </li><li> Publication opportunities through our Palgrave Games and Context book series and games studies publication First Person Scholar </li><li> Partnerships and projects with Indigenous populations </li><li> Haptics Computing research and tools </li><li> Gamification </li><li> Social Media and disinformation </li><li> And much, much, more! </li></ul></div> </div> </div> </div> </section><section class="uw-section-spacing--default uw-section-separator--none uw-column-separator--none layout layout--uw-1-col uw-contained-width"><div class="layout__region layout__region--first"> <div class="block block-layout-builder block-inline-blockuw-cbl-copy-text"> <div class="uw-copy-text"> <div class="uw-copy-text__wrapper "> <p> </p><div class="uw-media media media--type-uw-mt-image media--view-mode-uw-vm-standard-image align-center" data-width="500" data-height="647"> <img src="/games-institute/sites/default/files/uploads/images/microsoftteams-image_2.png" width="500" height="647" alt="a poster featuring a controller, VR headset, and mobile phone" loading="lazy" typeof="foaf:Image" /></div> </div> </div> </div> </div> </section> Mon, 19 Sep 2022 18:30:44 +0000 Emma Vossen 515 at /games-institute Captain's Gambit Kickstarter Launch Party: Talk & Tournament /games-institute/events/captains-gambit-kickstarter-launch-party-talk-tournament <span class="field field--name-title field--type-string field--label-hidden">Captain's Gambit Kickstarter Launch Party: Talk & Tournament</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span lang="" about="/games-institute/users/mlrbenja" typeof="schema:Person" property="schema:name" datatype="" xml:lang="">Marisa Benjamin</span></span> <span class="field field--name-created field--type-created field--label-hidden">Thu, 02/06/2020 - 15:12</span> <section class="uw-section-spacing--default uw-section-separator--none uw-column-separator--none layout layout--uw-1-col uw-contained-width"><div class="layout__region layout__region--first"> <div class="block block-layout-builder block-inline-blockuw-cbl-copy-text"> <div class="uw-copy-text"> <div class="uw-copy-text__wrapper "> <h3> <a href="https://www.eventbrite.ca/manage/events/90972141123/details"> Registe</a><a href="https://www.eventbrite.ca/manage/events/90972141123/details">r on Eventbrite</a></h3> <p> We're hosting a Captain's Gambit launch party, followed by a research/industry talk by the game's UX designer, AC Atienza. Play the game and then learn firsthand about the game development process: AC will discuss the process behind the research, international collaborative efforts, and iterative playtesting at the Games Institute. </p><p> <strong> A</strong> </p><div class="uw-media media media--type-uw-mt-image media--view-mode-uw-vm-standard-image align-left" data-width="500" data-height="647"> <img src="/games-institute/sites/default/files/uploads/images/cgposter4.png" width="500" height="647" alt="Captain's Gambit poster 2" loading="lazy" typeof="foaf:Image" /></div> <strong>bout the Game</strong> <p> Brought to you by Cloudfall Studios, Captain's Gambit is a table-top game with social deception elements that has you competing in a Shakespearean-space world: </p><p> "The object of the game is to complete your captain’s secret goal before the game ends. Each captain is inspired by a different Shakespearean character - you may have to prepare a final spell as Prospero, ascend the throne as Lady Macbeth, or assassinate your target as Hamlet". </p><ul><li> Play as one of twelve unique characters </li><li> Manipulate and deceive your enemies </li><li> Enjoy fresh games with strategic depth </li></ul><p> Read more about the game here: https://www.cloudfallstudios.com/captainsgambit </p><p> <strong> About Cloudfall Studios</strong> </p><p> Cloudfall Interactive Studios Inc is a game company based in Toronto, ON. </p><p> We met each other at a university game design course [at UÀ¶Ý®ÊÓÆµ] and worked on a bunch of projects together, including a social deception game that would eventually lead us to Captain's Gambit. After the course, four of us decided to form a company so that we could keep making games together!</p> </div> </div> </div> </div> </section> Thu, 06 Feb 2020 20:12:48 +0000 Marisa Benjamin 494 at /games-institute