BEGIN:VCALENDAR VERSION:2.0 PRODID:-//Drupal iCal API//EN X-WR-CALNAME:Events items teaser X-WR-TIMEZONE:America/Toronto BEGIN:VTIMEZONE TZID:America/Toronto X-LIC-LOCATION:America/Toronto BEGIN:DAYLIGHT TZNAME:EDT TZOFFSETFROM:-0500 TZOFFSETTO:-0400 DTSTART:20230312T070000 END:DAYLIGHT BEGIN:STANDARD TZNAME:EST TZOFFSETFROM:-0400 TZOFFSETTO:-0500 DTSTART:20221106T060000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:682c32110fecb DTSTART;TZID=America/Toronto:20230920T110000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230920T123000 URL:/games-institute/events/panel-emerging-voices-black -games-studies SUMMARY:Panel on Emerging Voices in Black Games Studies CLASS:PUBLIC DESCRIPTION:Summary \n\nThis panel highlights emerging scholars in Black ga me studies.\nPanelists will present recent and/or ongoing work\, sharing a glimpse\nof the emerging research questions animating the field. Topics i nclude\nBlack worldbuilding in and across games (Fletcher)\, perceptions o f\nBlack male exceptionalism in gaming cultures (Dashiell)\, and the\nrela tionship between avatar representation and Black user experience\nin socia l VR (DeVeaux).\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321110b6a DTSTART;TZID=America/Toronto:20230810T140000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230810T153000 URL:/games-institute/events/student-speaker-series-spee ch-human-agent-interaction-nima SUMMARY:Student Speaker Series: Speech in Human-Agent Interaction with Nima \nZargham CLASS:PUBLIC DESCRIPTION:Summary \n\nDue to technological advancements\, communicating w ith computer systems\nusing natural language has become a casual phenomeno n. Speech-based\nsystems\, like Siri or Cortana\, have become widely popul ar among people\ndue to their convenience. Speech interaction encompasses a social\ncomponent as it reflects the fundamental human capacity for\ncom munication and enables interpersonal engagement through verbal\nexchange. This makes human-agent interaction an essential topic of\nresearch in the field of human-computer interaction.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321111171 DTSTART;TZID=America/Toronto:20230809T110000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230809T123000 URL:/games-institute/events/panel-physiological-measure s-games-and-vr-novel-tools-and SUMMARY:[PANEL] Physiological Measures for Games and VR: Novel Tools and\nA pproaches CLASS:PUBLIC DESCRIPTION:Summary \n\nTHIS EVENT CORRESPONDS WITH AN IN-PERSON WORKSHOP. SEPARATE\nREGISTRATION REQUIRED AND SEATING IS LIMITED.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c3211116b5 DTSTART;TZID=America/Toronto:20230526T103000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230526T120000 URL:/games-institute/events/indigenous-research-and-epi stemology-discussion SUMMARY:Indigenous Research and Epistemology - a discussion CLASS:PUBLIC DESCRIPTION:Summary \n\nHow should we conduct research in cooperation and p artnership with\nIndigenous communities? What does it mean for Indigenous scholars and\nstudents to do research within the colonial structures and s ettler\nepistemologies of Western universities? The panelists\, consisting of\nIndigenous students and researchers as well as settlers working with\ nand for Indigenous communities\, will share their perspectives and\nexper iences on these questions. They will begin a conversation to help\nus cons ider these and other issues related to Indigeneity in the\ncontext of West ern academic cultures and practices\, and invite\nquestions and discussion to develop our capacity to Indigenize\nresearch and scholarship.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321111bc7 DTSTART;TZID=America/Toronto:20230510T130000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230510T140000 URL:/games-institute/events/custers-revenge-red-dead-re demption-changing-language SUMMARY:From Custer's Revenge to Red Dead Redemption: Changing the Langu age\nof Indigenous Representation in Video Games CLASS:PUBLIC DESCRIPTION:Summary \n\nDr. Bird will emphasize the two types of language t aking place in\nvideo games: mechanical\, coded language\, and visual\, re presentational\nlanguage. She presents the importance of teaching the hist ory of\nIndigenous representation in games and will break down various\nex amples from Custer’s Revenge to the Mortal Kombat and Red Dead\nRedempti on series to demonstrate these types of gamic language.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c3211120e6 DTSTART;TZID=America/Toronto:20230425T130000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230425T130000 URL:/games-institute/events/just-relationships-research -panel SUMMARY:Just Relationships for Research Panel CLASS:PUBLIC DESCRIPTION:Summary \n\nWe are increasingly asked to envision and implement respectful and\nnon-extractive research involving marginalized communitie s. But we are\nrarely challenged to bring those principles to bear in our own\nresearch groups\, where asymmetries of institutional power between\nc olleagues\, students\, and staff are normalized. This interdisciplinary\np anel will discuss how to foster and maintain just relationships among\nres earchers\, with a focus on the principles and practices animating\nnon-ext ractive student-supervisor relationships.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321112660 DTSTART;TZID=America/Toronto:20230419T130000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230419T130000 URL:/games-institute/events/changing-same-blackness-rep resentation-and-video-games SUMMARY:The Changing Same: Blackness\, Representation\, and Video Games CLASS:PUBLIC DESCRIPTION:Summary \n\nA discussion of the promise and peril of POC video game character\nvoice acting\, focusing primarily on the connections of Bl ack male\nanger and Black fatherhood in God of War through the voice work of TC\nCarson and Christopher Judge\, contextualized against the audio\nBr ownface of two voice POC women characters in Uncharted: Legacy of\nThieves .\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321112bb0 DTSTART;TZID=America/Toronto:20230323T143000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230323T160000 URL:/games-institute/events/researching-disability-and- play-wheres-fun SUMMARY:Researching Disability and Play - Where's the fun in that? CLASS:PUBLIC DESCRIPTION:Summary \n\nGames research is slowly diversifying in matters of representation as\nwell as accessibility related investigations. Similarl y\, a materialist\nand embodied understanding of play (also digitally) see ps in more on a\ntheoretical basis. However\, we need to critically examin e what kind of\nbodies are invited to participate in play and how. Where g ames and\nplay are mostly conceptualized as entertainment for the majority of\nbodies\, disabled people are often relegated to playing for\n extern ally motivated purposes that are often driven by deficit\noriented medical models of disability. Using the theory on the\nsurrogate body in play\, t hey illustrate how it can be instrumental to\ncritically engage with norm s governing digital play and identifying\ndesign opportunities playing wit h said bodily norms to holistically\ncater to disabled audiences. They do so by focusing on the critical\nanalytical category of disability not jus t through an access oriented\nlens per se\, but rather to bring principles of disability justice to\nplay.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c321113177 DTSTART;TZID=America/Toronto:20230223T130000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230223T130000 URL:/games-institute/events/impact-genuine-and-mindful- inclusion-marginalized SUMMARY:The Impact of Genuine and Mindful Inclusion of Marginalized\nCommun ities in Creative Works. CLASS:PUBLIC DESCRIPTION:Summary \n\nJoin Elaine Gómez as she will describe the importa nce of\nrepresentation in games and digital media. She will speak to how\n gaming has the power to destroy the perpetuation of stereotypical\npercept ions and will explain how games can be designed to create\nsocial impact i n meaningful ways.\n DTSTAMP:20250520T074105Z END:VEVENT BEGIN:VEVENT UID:682c32111371b DTSTART;TZID=America/Toronto:20230209T140000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20230209T140000 URL:/games-institute/events/workshop-structures-care-an d-accessibility-softchaos SUMMARY:Workshop on Structures of Care and Accessibility with SoftChaos CLASS:PUBLIC DESCRIPTION:Summary \n\nTHIS IS A FREE\, VIRTUAL EVENT! REGISTRATION REQUIR ED.\n\nIn this workshop\, members of the worker cooperative game studio\nS oftChaos will discuss how building structures of care and\naccessibility i nto the team's day-to-day working environment can\nstrengthen the creative process of developing games\, and will lead\nparticipants in interactive exercises to inspire them to bring similar\nideas to their own work contex ts. The workshop will take place online\nover two hours.\n DTSTAMP:20250520T074105Z END:VEVENT END:VCALENDAR