BEGIN:VCALENDAR VERSION:2.0 PRODID:-//Drupal iCal API//EN X-WR-CALNAME:Events items teaser X-WR-TIMEZONE:America/Toronto BEGIN:VTIMEZONE TZID:America/Toronto X-LIC-LOCATION:America/Toronto BEGIN:DAYLIGHT TZNAME:EDT TZOFFSETFROM:-0500 TZOFFSETTO:-0400 DTSTART:20150308T070000 END:DAYLIGHT BEGIN:STANDARD TZNAME:EST TZOFFSETFROM:-0400 TZOFFSETTO:-0500 DTSTART:20151101T060000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:682add253472a DTSTART;TZID=America/Toronto:20151208T160000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20151208T160000 URL:/engineering/events/digital-games-language-learning -state-art-research-and SUMMARY:Digital Games for Language Learning: State of the Art\, Research\, and\nPractice CLASS:PUBLIC DESCRIPTION:Summary \n\nAs digital gaming has increased in popularity and b ecome a global\npractice\, computer-assisted language learning (CALL) rese archers and\nsecond and foreign language (L2) educators have begun reconsi dering\ngames as potential L2 teaching and learning (L2TL) resources. To\n provide an overview of this new field\, this talk surveys the history\nand theory of games in CALL and presents the origins of the field\,\nrational e for the use of games in L2TL\, games purposed for L2TL\, and\nmajor rese arch findings.\n DTSTAMP:20250519T072629Z END:VEVENT END:VCALENDAR