Making VR more accessible to people with mobility challenges

Monday, May 5, 2025

Researchers from the Cheriton School of Computer Science and Microsoft Research have created a method that makes virtual reality more accessible to people with mobility limitations.

Johann Wentzel

VR games like Beat Saber and Space Pirate Trainer usually require large and dramatic movements, such as raising one鈥檚 arms above the head or quickly side-stepping, which can be difficult or impossible for people who use wheelchairs or have limited mobility. To decrease these barriers, the researchers created , a tool that lets users customize the game鈥檚 controls to fit the movements they can do.

鈥淰R games are a lot of fun, and they鈥檙e important social spaces, especially for younger generations,鈥 said Johann Wentzel, a recent PhD graduate from the Cheriton School of Computer Science and the lead author of the research聽(pictured inset on the right).

鈥淗owever, VR technology relies on a lot of large movements, which creates a barrier for people who can鈥檛 complete them. As soon as you have an application that isn鈥檛 accessible to everyone, you鈥檙e functionally excluding people with disabilities from these social spaces.鈥

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