BEGIN:VCALENDAR VERSION:2.0 PRODID:-//Drupal iCal API//EN X-WR-CALNAME:Events items teaser X-WR-TIMEZONE:America/Toronto BEGIN:VTIMEZONE TZID:America/Toronto X-LIC-LOCATION:America/Toronto BEGIN:DAYLIGHT TZNAME:EDT TZOFFSETFROM:-0500 TZOFFSETTO:-0400 DTSTART:20180311T070000 END:DAYLIGHT BEGIN:STANDARD TZNAME:EST TZOFFSETFROM:-0400 TZOFFSETTO:-0500 DTSTART:20171105T060000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:687205adf12e3 DTSTART;TZID=America/Toronto:20180313T100000 SEQUENCE:0 TRANSP:TRANSPARENT DTEND;TZID=America/Toronto:20180313T100000 URL:/computer-science/events/phd-seminar-human-computer -interaction-incremental SUMMARY:PhD Seminar • Human-Computer Interaction: Incremental Difficulty in\nPlatformer Games CLASS:PUBLIC DESCRIPTION:Summary \n\nRINA WEHBE\, PHD CANDIDATE\n_David R. Cheriton Scho ol of Computer Science_\n\nDesigning difficulty levels in platformer games is a challenge for\ngame designers. It is important because design decisi ons that affect\ndifficulty also directly affect player experience. Conseq uently\,\ndesign strategies for balancing game difficulty are discussed by both\nacademics and game designers. \n DTSTAMP:20250712T065021Z END:VEVENT END:VCALENDAR